![]() One hour was spent in multiplayer mode, and the game offers both local split-screen and online co-op modes. Approximately 7 hours of play were devoted to the single-player mode, and the game was not completed. ![]() This copy of the game was obtained via publisher and reviewed on the Switch. It is currently available on PC, PS4 and Switch. ![]() Rating: 4 out of 10ĭisclosures: This game is developed by The Binary Mill, and published by Nextgen Reality Pty Ltd. As it stands, there’s too much padding and not enough substance to keep me coming back for more. ![]() However, the novelty wears off quickly and the whole thing soon becomes a slog - the career mode could be cut in half and the experience would be better for it. Mini Motor Racing X runs smoothly, and for the first couple of hours it was enjoyable enough. Other modes like “Bumper Ball” (think Rocket League without vertical movement) and Micro mode (the same courses, but with even smaller vehicles) spice things up only temporarily. While it does cause some chaos, the small amount of chaos potentially caused it is easy to avoid. In this mode, each racer will get one item per lap to use. The Type X mode is a step in the right direction, but again, has problems with execution. When the next options costs over $12k and I’ve played the same race 20 times trying to save up the cash, motivation to continue playing drains pretty quickly. Upgrades start at $400 and largely double in price for each successive upgrade. For example, a player might earn about $150 a race. Costs quickly increase, jumping significantly higher than the amount of money players can earn in each race. The upgrade economy doesn’t help things, either. These decisions mean that each track is fairly boring to race on. Also, apart from the scale of the cars, Mini Motor leans more towards a realistic feel in terms of design, so none of the tracks have interesting hazards or wild shortcuts. While Mini Motor is reported to contain over 50 tracks in total, the number of unique tracks is much lower as each one has a day and night version. While both modes play similarly to each other, there are too many missteps in the execution. Singleplayer mode offers a choice between “Classic” and “Type X” modes.Ĭlassic has players racing only with their skills and a bit of nitro, while Type X gives players some type of weapon during each lap to cause chaos on the track. While Mini Motor does have some modes that keep things interesting for a while, it’s not enough to stand out from the crowd, and not enough to support a singleplayer mode.Īfter starting Mini Motor Racing X and choosing a car, players will race through different circuits, earning cash for each win and using it to unlock new vehicles or upgrade the vehicles they already have. In general, these titles offer loose, arcade-style action that provides an exciting time and some interesting visuals as tracks generally depict normal items as huge in scale - racing across a messy office desk, for example. There have been plenty of games featuring ‘toy’ cars that race in a circuit, and Mini Motor Racing X feels no different from them. WTF Mini mode for a mini racer seems excessive. LOW Too much padding to extend the game’s length.
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